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Research & Notes

Public documentation of my experiments, reverse engineering efforts, and systems architecture research.

Game Systems 2026

Architecting Zero-Desync Deterministic Physics in Lockstep Multiplayer Engines

Moving beyond fixed-point math into custom SIMD-accelerated deterministic solvers for complex collision manifolds and lockstep network models.

PhysicsSimulationNetwork Arch
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Low-Level Systems 2026

Hypervisor-Assisted Memory Sandboxing via Extended Page Table (EPT) Hooking

Building a zero-trust memory introspection layer using Intel VT-x virtualization without touching the guest OS kernel directly (Agentless Introspection).

KernelMemorySystems
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Reverse Engineering 2026

Automating Advanced Binary De-obfuscation via Symbolic Execution and Dynamic Tainting

Fusing dynamic instrumentation (Frida/Intel PT) with symbolic execution (angr) to automatically map and defeat custom virtual machine (VM) software protectors.

REDebuggingBinary Analysis
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